« The world of Mirrodin is beset by a dangerous foe. A mad prophet heralded the end of flesh, and the coming of the Machine. To the East of the Border, lands became iron and rivers quicksilver. And those dwelling there, monsters. It is up to our players to unite the fractured free folk, split by a century of greed, prejudice, hubris, and comfortable forgetfulness, and stop the rising tide. »
Level of GM experience: will be my first time GMing Cypher
Style of GMing: more narrative, less rules-heavy
World: Arcana/Manatech inspired early Renaissance medieval
Inspirations: Game of Thrones, Arcane (tv show), Magic the Gathering (Ravnica, Phyrexia, and Kaladesh)
Lethality: medium (some spells will be banned, magic will have Symbaroum’s Corruption effect, Sanity effect in place)
Starting level: 2 or 3
Style of play: West Marshes
Minimum #Players total: 3
Minimum #Players session: 2
Max #Players total: Flexible
Max #Players session: 6
Extras players are expected to wish to engage with: Stronghold building, Army management, Warfare, faction management
Note #1: this was my previous campaign, where I let players grow from lowly adventures into faction leaders and shapers of the world. As a West Marshes, players are expected to make the world right through their choices – through combat, through diplomacy, through exploration… I have a world map and will work to have faction tokens to it as a crossover between « DnD » and Risk.
Note #2: due to recent developments involving Hasbro and Wizards of the Coast, plus my interest in trying the system but not in the right frame of mind to implement a Numenera table, I decided to swap the system from DnD 5E to Cypher for the time being. This is pending the players’ approval.
About the System: Cypher’s character creation has been simplified by having players fill in the blanks to the statement: « I am a __________ __________ who _________s. » The first blank, the adjective in the sentence, is filled in by a character’s « Descriptor », a way to describe the character’s strongest characteristic. The second blank, the noun of the sentence, is filled in by a character’s « Type » (a warrior, a technology adept, a mage, a jack-of-all-trades). The third blank, the verb of the sentence, is filled in by a character’s « Focus », or what the character is most known for or their special talent.
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