« Peace. The Alliance has endured over the fanatical Imperial dogs. The treaties have been signed. Now, it is time to explore the gaps, loopholes, and grey areas of it. To push towards sectors unexplored. To dab in technology barely understood. To push the limits with grit. And get richer beyond measure. »
Level of GM experience: This will be my first time GMing FATE/Mindjammer
System: FATE
World: Sci-Fi Cyberpunk Dystopia
Inspirations: Ghost In the Shell, Cyberpunk, SnowCrash, Neuromancer, Altered Carbon, Blade Runner
Lethality: Low-to-Mid
Starting level: 1
Style of play: sci-fi, neo-noir, cyberpunk
Minimum #Players total: 3
Minimum #Players session: 3
Max #Players total: 6
Max #Players session: 6
I will initally adapt some pre-written adventures to get comfortable with the system before I start coming up with my own stuff. I will reskin names and places from the start nevertheless.
About the game: The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.
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