« The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by—the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends—vagabonds all—travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone…but everyone knows you may tip the balance of the War.»
Level of GM experience: Will be my first time GMing ROOT
World: Medieval/low magic
Themes: Community, Empathy, non-violence and dialogue, introduction to TTRPGs form children
Inspirations: Disney Movies, Fairy tales, Anthropomorphic creatures, The Hobbit
Lethality: Low
Starting level: 1
Style of play: TBD
Minimum #Players total: 3
Minimum #Players session: 2
Max #Players total: 6
Max #Players session: 6
I will initially adapt some pre-written adventures to get comfortable with the system before I start coming up with my own stuff. I will reskin names and places from the start nevertheless
About the game: « Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Root: The RPG is a fantasy adventure tabletop roleplaying game for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await! »
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